Age Of Innovation | White Goblin Games | Strategy Board Game | Nl
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  • Age Of Innovation | White Goblin Games | Strategy Board Game | Nl
  • Age Of Innovation | White Goblin Games | Strategy Board Game | Nl

Age Of Innovation | White Goblin Games | Strategy Board Game | Nl

€75.90
Tax included

Terraform the world to expand your faction and create innovations on the way.

Quantity

Age of Innovation is a standalone game set in the world of Terra Mystica.

Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.

You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.

Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.

What's in the box?

  • 1 game board
  • 1 sequence board
  • 48 books
  • 56 terrain tiles
  • 6 book action tiles
  • 1 science board
  • 2 additional innovation boards
  • 1 innovation board for the base game
  • 21 city tiles
  • 12 ethnic plates
  • 5 overview cards
  • 7 planning boards
  • 7 planning board cards
  • 10 round bonus tiles
  • 4 area score tiles
  • 48 skill tiles
  • 12 round scoring tiles
  • 4 final scoring tiles
  • 18 innovation tiles
  • 17 palace tiles
  • 7 palace tile holders
  • 5 point tokens (100/200)
  • 125 coins
  • 20 X chips
  • 65 power cubes
  • 8 outbuildings
  • 1 neutral workshop
  • 1 neutral trading house
  • 1 neutral school
  • 1 neutral university
  • 1 neutral palace
  • 5 neutral towers
  • 1 neutral monument
  • wooden game pieces in 7 colours, per colour:
    • 9 workshops
    • 4 trading houses
    • 1 palace
    • 3 schools
    • 1 university
    • 7 students
    • 3 bridges
    • 2 markers
    • 5 status stones
    • 1 order marker

Data sheet

Playing Time
40 Min / Player
Minimum Age
14+
Number of Players
1 - 5
Language
Dutch
Difficulty (Max 5)
4.29
Game Mechanism
Variable Player Powers
Game Designer
David J. Studley
Helge Ostertag
Lines J. Hutter
Morten Monrad Pedersen
Graphic Designer
Lukas Siegmon
Álvaro Calvo Escudero

Specific References

ean13
8718026305888

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