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KERO | Hurrican Games | Family Board Game | Nl En Fr Es
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  • KERO | Hurrican Games | Family Board Game | Nl En Fr Es
  • KERO | Hurrican Games | Family Board Game | Nl En Fr Es
  • KERO | Hurrican Games | Family Board Game | Nl En Fr Es
  • KERO | Hurrican Games | Family Board Game | Nl En Fr Es
  • KERO | Hurrican Games | Family Board Game | Nl En Fr Es

KERO | Hurrican Games | Family Board Game | Nl En Fr Es

€28.50
Tax included

Clan leaders compete for land while managing a camp, a tanker truck and 7 Explorers.

Quantity
Out-of-Stock

June 2471, and kerosene - KERO - is scarce. Two clans are struggling to survive, exploring New Territories in their tanker trucks. Running out of fuel is a risk each time they leave camp! Fortunately, a local tribe of Tuareks can lend a helping hand…

Kero is a two-player game set in a future unfriendly world, where players will be clan leaders - managing a camp, a tanker truck and 7 Explorers - competing for the same lands. Their ability to win the game will be based on how much kerosene (Jerrycans) they can find and how they use it wisely… Collect as many resources as possible while using as little as possible of the KERO in your tanker-truck to upgrade your camp and claim New Territories! Score the more points (by adding up the points on cards and territories) and become the 2471 Badassest Clan!

The game is played in 3 rounds (ending when a Claim card is revealed), each comprising several turns. Making snap decisions and mistakes under time pressure is part of the game!

5 MAIN STEPS IN A PLAYER’S TURN

1. Fuel up with KERO (if necessary).

2. Choose your dice and roll them.

3. Collect resources shown on the dice and perform actions to upgrade your camp: take cards from the raw, take Tuarek tiles, send out Explorers on New Territories.

4. Deal with Fire and discard any burnt cards accordingly to the results of your roll.

5. Claim New Territories in which you have a majority at the end of a round.

FOCUS ON THE ORIGINAL REAL-TIME PLAY

TO COLLECT RESOURCES …

On a turn, choose your dice and roll them in a self-limited time using your tanker-truck. Tip it and roll your dice however many times you want, to obtain needed resources, keeping results as desired and avoiding fire (the fire dice burns up). When happy with the results, replace your truck flat. You can’t tip it up again! Beware of Kero outage! In this case, you lost your turn!

… AND FUEL UP WITH KERO

As soon as your opponent starts rolling the 8 dice, hold your tanker-truck (cab facing downwards). You gain only as much time as it takes your opponent to roll fires on all the dice. A simultaneous and interactive way to gain time for your sandtimer!

What's in the box?

  • 1 gameboard
  • 2 timetrucks
  • 12 territory
  • 24 regular cards
  • 12 starting cards
  • 3 battle cards
  • 18 tokens
  • 5 ressources dice
  • 3 special dice
  • 14 character tokens with 14 stickers
  • rulebook

Data sheet

Playing Time
30 Min
Minimum Age
9+
Number of Players
2
Language
Dutch
English
French
Spanish
Difficulty (Max 5)
1.98

Specific References

ean13
7612577020010
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